Hey everyone, I know 3d is the usual biz here but I've drifted toward the 2d animation world lately and I still wanted to share it with you. I made this as a proof of concept I could use to pitch an animated series. It's actually one of my first forays into 2d animation since I was in college about 10 years ago! It took me…
Hello everybody, This is our first try at one of these competitions so we're expecting a lot of fun and growth from this. We've been brainstorming ideas and decided to go for it. Our idea for the throne is to have some futuristic elements as well as some organic ones to make full use of the software. We are thinking of a…
Long-time lurker and a collegue new to polycount jumping in the fray. We're thinking something Fallout-esq. Ours is the throne room of a wasteland warlord. He rules from his atomic throne deep within a ruined nuclear missile silo. The throne itself is an imposing Terry Gilliam construct, crafted together with scavenged…
I think the color scheme comes across more as the final table at a poker tournament instead of a government war room. the lighting and shadows look good but i would brighten it up a little so you could see the textures better everywhere. especially in the ceiling even though this going to be the darkest part of the room.…
Thanks for the replies guys. I probably have jumped into doing the props too early, I've now gathered some reference images and plan to re-design the shape of the room before taking it any further :) EDIT: I've done some work on the room, including adding side windows, angling the back wall and adding wood rafters. here's…
1 - Easy: Is it fun? Does it catch my eye? How much do I gravitate? 50/50? I don't go out of my way, but I don't shy away from it. 2 - Maybe it's overall expectation from the audience that game development happens in Western countries, Japan and China? Games from India, Africa, Mexico and others might get passed over…
Here's the stone flag texture I made in Designer, this was it roughly applied to the whole room as an initial scale and tessellation test. This is the substance graph and textures I then made a smooth version to put on the door mantles and the steps at the front of the room which you can see in these screenshots And this…
Did some very rough blocking out to get a better grasp of the direction I'd like to take. Thinking about scaling down the ship, which would make sense. A smaller ship would be much more personal to whoever's in the throne. I've also discovered that I like the idea of concentric shapes "hugging" the ship; it would integrate…
AO night#1 night#2 night#3 night#4 My goal here was to dive into this piece without fear and simply start creating, even if I didn't know what it was, or how it would be presented. As time went on I moved away from the apartment look and further toward the lab idea with some sort of hydro engineering taking place. This…
I finished the game a few weeks ago and I'm still riding the high. I love how effortless the texturing looks while still containing loads of detail. Since lifeisstangefans.com is running an environment contest, I though I would make my version of Rachael's room (which does not appear in the game). I scrambled to put…