Hi All, I speak for a budding game design company. We are looking for 1 or 2 talented concept artists to help get a new entertaining IP off the ground. What we are looking for to get started are the following: * 2x character concepts * 2x weapon concepts * 1x environment concept The artistic guidelines for each of the five…
@pior I CAN'T! I have to keep up with all the 3D program, addon, sculpting and texture painting developments because this is a high tech field! They often post AI news. I literally can't get away from all this. Whenever I manage to catch a break, news about AI creeps in and the anxiety comes back. I SUPPOSE the saving…
This attitude easily makes me more angry than any other shift I have seen in artists over the years. The one where we hand over our balls and apologize for passion in our craft for destroying game-play! ( you know because management decisions in a multi-billion dollar industry and has nothing to do with it ) Even if as…
thanks again for the replies! I'd like to tell you more about the project and team. The works were started about 5 months ago and initially we planned to make some peace of next gen so we made a tons of technical and concept art (i'll show you some later). Every prop (from cup to administration building) we tried to make…
As for an occupation. Its probably better to focus on and become insanely great in one single discipline. Every thing else that you will learn comes along for the ride as a nature side benefit. In a large company you are not an island on to your own and there will be enough people around that can at least help you…
although complex, it does indeed appear possible. one of the grounding principles that scientists have to come to terms with is that gravity, in it's traditional understanding, makes little to no sense when compared to every other "universal" model. There is a growing understanding that gravity is better understood in…
Hi I'm a university student studying games design and for one of my projects I have chosen to research the character creation process used by game artists. This short questionnaire is about the limitations of the games you have worked on or are currently working on right now. I know the usual "how many polys" questions are…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
Hey all I am starting a project in which I create a handful of game optimised assets and render them in UDK. This is very much a learning process for me as I am still a beginner. I will be updating the OP with each update etc.. I post this here in hopes that I will get honest critique and advice, so please feel free to…
Really cool piece :) I love the rock floors, you see that a lot in Greece. I also really liked that you had that swinging feeling to the steps in the concept. The Aegean islands saw Turkish and Venetian occupation and so you can find a lot of curvy middle eastern architecture as a result. If you could reintroduce that into…