Hi friends! I wrote a small script in the past which could copy/paste the position of a spline-knot. Nothing special. BUT i want to improve the script that makes it possible to copy paste a position of any object/subobject in 3Ds Max. The question i have: Is it possible to grab/set transformation values independet from the…
You have to laugh at people crying racist, its a bit stupid to be honest. The thread title is "black male'ing", a play on words of "blackmailing" and the character hes made is a BLACK MALE. The shear fact this even had to be explained at all to some members is crazy. Is the world so used to crying racist out every chance…
Is your view locked to one camera one angle and never moves? Like you'll be fishing on a dock instead of trawling around a lake. If you're mobile, I think design is going to be key. Keep a lot of things back off he shoreline so you can minimize the amount of things you have to fake. Probably fake just the shoreline itself.…
Hey guys, beginner here and was wondering if anyone had something like this but for the human body: http://gurneyjourney.blogspot.com/2008/05/color-zones-of-face.html I've been looking everywhere but can't seem to dig up anything. The closest thing I found was another polycount thread where one of posters mentioned that…
Ahoy fellow vertices and other geometrical shapes, I have a problem in a little water shader I'm testing out, I used depth fade for the opacity of the water, which works fine until refraction offsets the object, so what I'm left with is the low-opacity outline of the object before the refraction takes place: What I've…
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…
Hello. Anybody encountered the following: I have a mesh in Max 2010 and exported it. Opening in 2013 (on another machine) shows the mesh faceted, what´s right BUT its even faceted WITH a turbosmooth. Changinf smothing groups doesn´t change a thing. Exporting the mesh from Zbrush to 2013 shows the same faceted mesh. What…
Hi! (i also posted this in cgtalk) - I got Jason Osipa's book, and wanted to do similar setup in max8 - I ran into problems - actually sort of update problems. 1. Parameter wire update in viewport. I need to have dummy morph targets in morph modifier to get secondary "volume" controls update in realtime. I haven't found…
I give a year or so for AI to replace 3D modelling completely. It does tech art better then most freshmen already, automating groom art and weightpainting will be a matter of months with the new models. Anyone who's claiming AI topology still sucks just in denial and doesn't want to come to terms with the fact their entire…