I already bought most of his tutorials, and TRIED to get through his demonstration videos on Youtube. I ended up Upping the playback speed upto X2. XD One tiny problem with his stuff is that he seems to use custom scripts in some things that make people confused a bit. He mentioned that he uses a script when he applies his…
This is where I come to be inspired and imagine what I can eventually become -- a much better artist. I've been using Maya 2009 Unlimited on my laptop [windows xp] for 1/2 a year now. When I smooth some objects my laptop struggles pretty bag with them. Like a rail model [rifle foregrip] I saw someone else do I pretty much…
tried to finish up the persian temple scene and here was the result: it's certainly something I can use, but I don't think it's right for a trailer. it's okay but I don't think it's that captivating. I think there is some artistic things to fix up like balance of contrast and detail, but even besides that, I think the…
Hey guys! This is a little game enviro i've been cooking up in my spare time over the last 4 weeks. I have a placement coming up at the end of the year to work in games as a 3D artist, and the guy who offered me the spot hasn't seen any of my work yet, so i've been practicing my butt off for all the obvious reasons!…
Hi when i make a spinner/slider, it works well but when i click another object then i come back to the object that have the spinner/slider custom attributes the value change to zero i want to keep the value when i click another object but i d'ont know what to do here is the code: ------------------------------…
yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…
There is an offset option built into the retopo tool in the graphite modeling tools. It will push the retopo away from the surface. You can then use a push modifier with a negative value to shrink it back a bit once you're finished. You can also animate the transparency of the material that is applied to the reference…
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
Hello ! Well, Substance Painter will never be the actual target environment for the model to be displayed in - an actual game engine will be. Hence I personally see no point in giving *any* attention to the way things shade in Substance Painter (outside of making sure that the generators behave as intended). In other…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…