"Upon first launching ZBrush 4R2 it will need to be activated. It is not necessary to deactivate or remove ZBrush 4 before installing version 4R2." So it's not necessary to deactivate or remove Z4, but it doesn't matter to Z4R2 if you do. I removed 3.5 when 3.5R2 came along with no issue. As long as the projects and…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
I know there aren't a lot of coders around here. But this still might be an interesting development for some. Especially since I understand that the content pipeline is going to be coming soon as well, and will likely be used in a fair number of games in the coming years. XNA Game Studio version 1.0 is now final, and…
Hey, Simple question but I'm unsure if its possible.... I've got a character that was retopo'd a while ago using zremesher and given UV's. I took it into Mari to paint/project skin details. I now want to back track and retopologize the character in Maya for better edge flow/lower the polycount etc. My question is, since…
Hey Everyone! Kicking off my thread for this course! Ill do my best to explain everything as thoroughly as possible as I go. Im also combining this into one fat PDF which Ill upload at the end of the course. Ill try to give reasons on why Im choosing what Im choosing, or why Im doing something a specific way. Ill…
Good afternoon. I have Maya 2013 and I need to use FBX version 2014 as per the Unreal engine 4 docs. I can't seem to find a download for it from the Autodesk site. Where do I find the download link for FBX Version 2014?
Version 2023.2 A new Arch primitive for creating many different types of arch shapes A new Subdivide modifier for including subdivisions anywhere in the modifier stack New multi-monitor support for loading/saving Silo's window position across multiple monitors Fixed multiple crashes related to Blend Shapes Added wireframe…