low poly 1 texture (512x512) was done for oldschool engine... planning to rig and do standard animations first step: pilots: current: anyone knows, where i can find ref for 6 legged walk cycle?
Some thumbnails I'm considering - What I'm thinking so far: A - Looking up at Elise, putting her in a dominant position. The viewer might be a victim, already cocooned, as she bring a spiderling to the feast. Close to the frame other cocooned victims are already feasted on by spiderlings. The background is an expansive…
Hi guys, I did this original concept and 3D game ready model for the Indie Game Erdilon, hope you like it https://www.artstation.com/artwork/DnW19 ----------------------------- Social media: @Recastaldi
Starting picking up an older project, I use to work on. I changed my plans for this project, I want to learn to edit this in camera footage. Please give me some feedback on how to improve this model.
Finished modeling and UV unwrapping this guy, far enough to where I thought I'd post a thread on it. I still have to position his legs and get the threads in there, but he's close to being start of texturing. I worked really hard on creating and managing good UV space. Any critiques? ref: IRL sculpture by kate-arthur
Hi, This is my first time posting on a forum. I'm in my final year of university and I would love some feedback on my female walk cycle please. https://youtu.be/yte3U8oXRE0 Would love to improve:)
cool render+model. Presentation wise. Think about where u want the viewers eye to go first. The spidey's head right? What makes it Not go there. The flashing lights on the legs. I dnt wana look at legs. i wana see the face. The spidey is lost with the super white flooring. u want the reflections mainly on the spidey to…