Just stumbled upon this, and as someone who prefers using zSpheres for making trees this looks amazing! http://www.zbrushcentral.com/showthread.php?184042-ZTree-Plugin [ame]www.youtube.com/watch?v=1GhQurFEyXg[/ame] [ame]www.youtube.com/watch?v=wsXHGDfc6UM[/ame] [ame]www.youtube.com/watch?v=3kH33GVVcsw[/ame] I know what I'm…
So I'm working on a flowering bush and I'm pleased with the flower setup, but I'm struggling to find a way of culling out the flowers from also growing in the centre of the bush. I have multiple trunks -> bifurcating branches, which split to branches with leaves and branches with flowers. The only way I think I could cull…
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@Burpee Okay, thanks a lot for helping me ! I will try to do it in Maya first and post my result here :) I don't know much about Maya at the moment so that's probably why I have trouble creating "organic" shapes in this programm >< And yea I've seen this motorcycle not long ago (I think I saw it on sketchfab ?) and it is…
i think i'm being misunderstood on a lot of levels i am not saying that using speedtree is a "bad" thing, it is just a lazy thing, it is a short cut to get around having artists make the trees themselves, speed tree can deliver great results if you are looking for a normal realistic forrest, i personaly would not use it on…
I've been recreating low poly trees from WoW in SpedTree, and I assumed that SpeedTree would use bones for the wind animations. But it actually only uses vertex animations for the wind. The engine only uses bones for animation, so I need a way to create wind animations with them. The tree is made up of 4 different frond…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2