Hey, i have been struggling to deal with this issue, I am attaching a picture to help you guys understand probably better than words. I am trying to move the pivot to the canopy of the tree, i really dont need it at the base of the trunk (I would like to deal with this inside speedtree and not by exporting it out to max…
I need some help in getting my speedtree models to point their vertex normals out from the trees origin. I've been trying to attain good vertex normals in UE4's speetree editor with little success. Basically I want the vertex normals to be pointing outwards from the tree's origin to get really nice even lighting across the…
I have no idea what anybody else is doing. :) Have you asked on the speedtree forums? They usually answer questions pretty quick there. I just happened to do a quick test the other day with exporting the speedtree from unreal to maya and then doing the sphere vertex transfer thing and it seemed to work fine on reimport.…
Hi there, I exported a tree from SpeedTree using the Export to UE4 function, but when I opened it in Unreal there was geometry missing on the tree (as you can see in the picture). Does anyone have an idea how to fix this? I'm not sure why it's seemingly disappearing. Thanks for any help in advance!
Hello everyone , I would like to create a fir for a realistic environment . I know I can use Speedtree but I don't how I can create a fir. If you know a other way or if you have a tutorial to create a fir on SpeedTree thank you to tell me.