Hello. First - Brilliant tool! I have a questions about margins too. In 'UVLayout' (for example) 8 pixel setting == 16 pixels between the shell edges - 8 per shell ( no intersecting shell bleeds) Here 8 pixel margin == 4 pixels for bleeding per shell Which one is technically correct ? Thank you.
Select/Color Range .. Select the Pixel in question Then Window/Histogram, under Histogram options select "expanded view" and "show statistics". Under pixels you will see the number of pixels of that exact colour within your image.
Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
How do I get a perfectly aligned UV map? I mean pixel perfect. I'm a newbie using low polys and low res textures in an attempt to learn the basics. So apologies if the answer is obvious. My problem is that I don't know how to properly unwrap the UV in order to be able to texture details at the pixel level throughout the…
Think I overdid it with the blue glow/backlight. Does anyone know how to scale pixel art so it appears to still be pixel art at a large scale? so it keeps solid over many pixels? @Vysuki: thanks! :)
nice pixels you've been looking at pixel freak, haven't you? he does that style pretty well. another hijack, these are most of the pixels i did at my mobile games job. http://www.deviantart.com/deviation/21488355/
Hey Poly artist! Today, we're launching an open beta for Pixel Kanvas, a website for collaborating on pixel art with friends in real time! We'd love for you to check it out and give us your feedback, either via the feedback button in the bottom right corner of the site or with a message here! Pixel Kanvas started at a…