I'm a little bit on a different boat here but I have been struggling with really bad thumb pain related to my work for the past 2 years. I'm sharing a couple of things here in case someone is struggling with the same issue but I would also love to hear if anyone has been struggling with thumb pain as well and found…
So I have gotten a chance to work with them a bit, and can probably answer some questions. Iclone is like a super cut-scene editor, and they have mocap plugins that can all work together, like body and face from different hardware at the same time. Thought this kind of thing might make it easier to do animation.…
Well seen as your main focuses are on the rigging and the animation side of the project, the critique on the model seems slightly redundant but i will give you some anyway :D I like the sculpt so far, your doing a good job capturing a very sleek sharp elf face, the ears need a bit of work they seem a bit messy inside, the…
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today I'm going to practice on characters for this game until the market goes live and my work is good enough to be accepted on the market place.
Lightroom utilizes two color profiles, the develop module uses ProPhoto RGB while everything else uses Adobe RGB, you can read more here which is probably why it looks a bit weird since Lightroom uses a default profile while you might be using a custom profile for the rest of the softwares.
How'd you get paid, cuz Paypal is not available in the UK for example. Can they still use paypal with their cc? E-transfer via web banking? If so, do you just give an email address or did you have to provide your bank info too. (Im not really interested in m.o. via western union or escrow shit.) Thanks for any tips.
Ok, my on going battle between 3dsmax and it's snapping tools continues. We were doing alright there and if I go back to Max9 it works how I thought it should, but I'm in 2009 now and theres a bit of a problem. To offer some examples of my issues and to show I'm not crazy (maybe just stupid) heres what's going on. It's…
Btw something else that you started doing already that helps a ton is depth. Having a clear foreground, midground and background. If you implement that in combination with the rule of thirds and make sure that your lighting and color support the same focal point that the composition does - you'll be ahead of most people!…
Hey everyone, I'm looking for a quick and flexible way to rig a character for a short film I'm making. We're looking for a way to do it quickly because none of the people in my team have too much rigging experience, and we'd rather use our time for other things. Now while it's important that it'll be done quickly, it's…
Hello! Im trying to animate and simulate a character trench, but I need some cartoony simulation, like not too realistic. I tried with ncloth but I cant get Something NOT too realistic. Any advices? Thanks!!