I think I would generalize it. Increasing the selection range should affect the selection of objects/components in general, not just the Editable Poly preview selection range. Also if you dissect maya's selection behavior it's a bit smarter than just having selection range. E.g. if you are in vertex/edge mode and hover…
Hey. I'm wanting to write a plugin using the max sdk. I cant seem to find a way to do some of the following things. * get current selection and selection type * get data from selection or subobject selection (for editable poly objects) The reason I need this to be a plugin and not a script is because I need to get this…
As someone moving from Maya to Max you will have a hard time with the selection behavior at the beginning. Maya has an adjustable distance check, as well as other "smart" algorithms to aid in the selection process, thus it's pretty fast and easy to select stuff. The distance check in Max is hardcoded, there's no other way…
Hi, It's so time consuming that i can't select elements by making marquee selections in maya. Does anyone have script which turns on element selection mode? I know, that if I double click, it selects element. But you have to double click on each single element... so time consuming. I know you can select faces and grow…
Revel: Miauu is saying that you are resetting the global values to empty bitarrays every time you run the script, thus losing the previously save selection set. If you just define the global at the top of the script instead of assigning values to it then it wont be overridden every time you run it. The "BA" at the end…
@m4dcow: you should be able to use [*] to select all of a certain component rather than explicitly listing the indices. the unfortunate thing is that maya doesn't have component 'modes', just masks. So there's no entirely dependable way that I know of to check what components are selectable. But I use this: {string…
Hello I have a problem, i want to get a selection of "outer edges" of any mesh (See picture below). Im using the CreaseSet modifier in 3ds max (2017) for this (with default settings). Its makes the selection of "outer edges" of the mesh easy as nothing. Im not aware of any other technique (maybe some plugin/script?) that…
Hello, I am trying to figure out how to build an array with faces that have a particular material assigned to it. I have found bit of info here and there, and this is what i came up with. string $matchingFaces[]; //this will be used later to select faces ConvertSelectionToFaces; // just select all the faces of the mesh…
Parenting by target group... I'm just wondering, is there a way to do this already? Is there a mel to parent meshes to the last picked mesh's immediate parent (group) rather than parent as usual (mesh nests under mesh). Using P to parent is nice, but it takes some added time to pick two objects, find the group of the…