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After unitizing all the faces on an object sometimes the UV shells will be created facing V up, and some times they'll be created rotated 90 degrees U up in the UV editor. Is there a way in Mel to query if they got rotated so I can then rotate make them face the correct direction. I only need to do this on a single face or…
@brurpo Those arealight corners can currently not be queried inside ShaderFX. They would need to be added (had no idea they were exposed to the API to be honest!)