I think alot of factors are playing into the phenom. Vass's point is certainly one, the advances put developers in new territory where working around unforeseen obstacles can create ad-hock systems not friendly to modding. The community itself is having to re-learn their craft to make current-gen mods. Production times…
Update time! :) Thanks again for the feedback earlier, especially the note about establishing clear player-height shots and locking in a few main compositions before pushing the vertical layering further. That helped, so here are those POV angles as requested. I have continued refining the blockout, focusing on: *…
Humble Suggestion: I'm an ol' polycounter. I don't miss the old models as much as I miss the focus that was on them. That was what polycount was all about to me. How about a new forum topic-- "Player Models"-- allowing folks to show their stuff/get critiques and possibly link to working models hosted on other sites with…
The industry is in a super unstable place right now. Sure, games are selling like crazy, but production costs have exploded so much that it’s getting harder and harder for devs to even break even, let alone make a profit. When I go to indie events, I can really see the struggle of these micro-teams trying to make a living…
I recently asked on twitter what I could do for my next practice and this Record Player was born based on the product "Platine vinyle - Crosley Bermuda". https://www.artstation.com/artwork/GBmyN Tools: Maya, xNormal, Photoshop and Marmoset Toolbag. model
Hi everyone. I'm doing some research on player customization to pitch for a project. Does anyone have advice on the ins and outs of a system along the lines of this? http://www.youtube.com/watch?v=Ch6d5zS9cdc The engine doesn't really matter but bonus points for unity implementation.