Maya has a tool called Slide Edge which allows you to select an edge loop or edge and slide it along a surface without changing the silhouette. Max has Constrain by edge/face/normal, which works the same for single edges, but doesn't really work if you have an edge loop on complex geometry, like an edge loop around the…
Anyone knows if there's a maxscript out there that will select a ring that's the shortest distance between two edges? I tried writing it myself, but it's going over my head. Can't figure out how to select the parallel edge of an edge selection.
Hello ! All in the title, do you know a script that perform this operation: I do a Edge Ring > Transform the lengh of the edges to have all the same length. Indifferently in Max or Maya. Thanks !
Sorry for the dumb question but I can't seem to find it on google. I have a mesh and just need to evenly distribute its edge loops. I'm aware of some tools like insert edge loop set to multiple edge loops on equal multiplier will help to create meshes with equal edge distances. But I need to modify existing mesh edge loops…
I’m having a difficult time understanding why edge creasing is working this way, is anyone able to elaborate why it doesn’t crease on the left with the outer edges selected: I can't wrap my head around why with an edge loop, creasing the outer edges doesn't hold its shape but doing the interconnected edges pulls them in.…
Hi! In this case I would consider setting the 90 degree edges of the lowpoly to hard, as currently its shading has quite the gradients, which the normal map has to compensate for. Remember to split UVs at hard edges. Zip and attach the meshes to the thread if you want a second pair of eyes on it. You might find more…
Hi I want to harden this edges but the problem is when I place an edge loop it goes all the way through the model and affects the shape of the cylinder. How can I redirect the edges so they dont affect the whole model?
Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya. To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges parallel to the corresponding main edge? Here is a screenshot of the issue.