Android Nun - Olivia Hello dear friends, comrades and colleagues, this is my first submission of the personal concept art "Android Nun - Olivia" for challenge NVIDIA Metropia 2042 Characters of the Futures. (WIP) Work in progress... What do you think about…
Hello. As the title say how can I place different animations into just 1 time line? If I have 1 walk, 1 run, 1 jump all from frame 1 to frame 24 in different files and I need lets say walk from frame 1 to 24 and run from frame 31 to 54 and jump from frame 61 to 84.....is it possible to do without going through a nightmare…
This is my High Res sculpt of some warn down/weathered bricks for what would be an (Aztec/Mayan) temple. I am testing a new workflow. And if you are wonder there are 61 bricks that I hand sculpted haha yah I went a little crazy on the number but it should tile pretty nicely with not a lot of repeating. Not to mention when…
I have a Tvix-M3000u. http://www.tvixusa.com/default.asp?id=61&mnu=51 I've had that for several years now and it works great. I put a 300 gig drive it in. I'm looking to upgrade to a Mediagate MG-35. http://www.airlinktek.com/english/prod_mg35.htm not sure if I want the Wi-Fi one or not. I'm sure either of those products…
http://www.giantbomb.com/brink/61-26694/reviews/ Jeff wasn't a fan, I could tell he disliked it based on the quick look. Seems the major complaints are "shitty bots" for single player, grenades suck and that the multiplayer is laggy. Oh well, only Rock Paper Shotgun left. Also surprisingly, Destructoids review was pretty…
kodde: sure.... will do :D A new update for Herman the Hermit is now available on Apple Appstore. FEATURES: • Bright and beautiful visuals • Unique powerups • 61 Achievements and an in-game achievement list • Addictive and endless gameplay • Collectable trophies and a trophy room to admire them • Game Center integration…
It depends on the engine how animations are handled. Some can use skinning some morphing some both. Normally you can define in the exporter which keyframes belong to which animation, like 0-30 = Idle,31-61 = Walk etc. And you have to look for things like how many bones can influence one vert. I think in most engines it is…
Graze, Neat colors dude! Ben, Sweet linework on the bunnie, I always love when lines are sharp and cut off (but with energy!) Sweet renders as well but maybe you should avoid the charcoal look for the shading (when doing colors), (you probably already thought this) but it does makes it feel a bit dirty or I guess coaly...…
Hi everyone, welcome to Day 61 of my Topology Improvement Challenge. I’m back with my iron model and I’m happy to share some progress with you. The handle was tricky, but I managed to fix it. The real challenge was the temperature control. I wanted to add some cool details with circular array, but it didn’t work out. I…
61 Planks is looking for help with an upcoming PC-focused game developed under the Unity engine. Our multinational team is composed of members with experience developing multiple games and mods, including projects for Dragon Age, HeroEngine, and indie games. The project, Silence (working title), is a 3rd person survival…