Hello everyone, I worked on this project for about a month, with breaks, tried new approaches at all stages, and the experiments were not in vain. Special thanks to Alexander Ostrovsky for the excellent model of gloves that was textured by me, as well as to everyone who gave me corrections during the creation process. I…
Looks like a really comprehensive tutorial on max script. definately worth a look for anyone who wants to learn max script. http://vimeo.com/album/1514565/page:1
There actually was a Linux beta version of Modo back in the day. I think around the 101 or 201 release. Luxology scrapped it because there wasn't a big enough audience to warrant its development. It seems these days more studios are transitioning to Linux workstations, if there was enough demand I have no doubt Luxology…
You could always key-frame the text 1 and text 2 to jump from within the camera view at frame 100, and 200 respectively to way outside of the camera view to frame 101, and 201 As far as rendering goes have you considered rendering out to image files in a lossless format (tga,tiff,png etc) and then recompiling the images in…
Hello. I'd like to start a general thread on composition for images. The single most important skill you can develop when rendering or taking screenshots of your art is composition. Feel free to discuss and ask questions about composition and post images you find intriguing. Some basic food for thought when composing…
Hey y'all! I finally decided to try and do my first ever gun and I need some critiques. I chose this monstrosity of a revolver because it seemed much less complicated then most pistols but still liked the look. I look forward to any and all feedback! This page is where I got most of my…
Another Modo question for you experts. I'm baking some AO using floating geometry and I can't figure out how to keep the floaters from casting shadows in the bake. Is there a "casts shadows" toggle somewhere like in Maya or will I just have to paint them out?
Hey guys! A while back I created an absolute beginners guide to getting started creating and understanding 3d modeling. Its a 9 part course on youtube that I hope any one new to 3d art in general could use. Hope you guys like it! Please like comment and subscribe. More stuff like this in the new future. Cheers! LINK:…
This prop is a small portable TV set from 1960. It was 8" x 7" x 9", and weighed about 12 pounds. The case is metal. Currently, I'm not sure whether to use a 2048x1024 texture or a 1024x512 texture. It's meant to be a portfolio piece, so I'm not sure whether to aim for realistic targets or slightly unrealistic ones that…