I have the Ergotron MX rated up to 30 lbs the LX is up to 20 http://www.ergotron.com/ProductsDetails/tabid/65/PRDID/56/language/en-US/Default.aspx this is what it looks like
wasn't it a lot like this when morrowind came out? lots of bugs and performance issues wiiith nobody knowing where they went? it'll all be fixed up in about 56 patches if bethesda is going to be bethesda
Daew and Stinger, cool work! Stinger, you might want the soldiers there to give the scale reference! :) Day 56 2015 - more skulls + some skin tones/color:
Another study done today (I'm gonna start making daily ones) This one took 56 minutes, and was also done with reference. The faces still annoys me. And feet. I hate feet. Edit: Environment study:
cut takes 4 seconds, select 2 edges> connect>target weld takes 12 seconds. if i do 56 cut to vertex operations, instead of connect-targetweld, i save 7.5 minutes of modeling time.
Check out Kevin Johnstone's thread on how he works, it will help you out a lot: http://boards.polycount.net/showthread.php?t=62114&page=3 Look at post #56 and beyond.
Ive made complex atlased enviroments that use 8 materials containing about 56 unique tiling textures with substance painter, albeit I built said enviroment in blender and UE4, so your issues may be engine specific.