Good Evening, Does anyone have any good workflows or recommendations for creating a repeating/tiled texture that repeats only a portion of the texture map? So instead of using an entire 512*512 to repeat a texture, you can be able to tile just a portion of it, leaving the rest of the map open for texture sharing?
about 500 polys and a 512 by 512 for now unless programmer tells me to scale it "the lids aren't THAT big of a deal for what you are doing." indeed it isnt,its for a police program, but i think ill do it either which way.
Here is a more recently made character. 8) The character is 9322 tris with 2048*2048 diffuse/specular/normal maps. The machete is 748 tris with 512*512 diffuse/specular/normal maps Used; ZBrush, Topogun, Maya, Xnormal and Marmoset.
Regarding materials I now have a shader with colorizable rimlight, fake sss and hopefully other fancy things soon. Will post it later if anyone interested. Here with 512*512 maps two default lights and one Roboblitz skylight. Wooo.
Make your map bigger! Textures always serve a purpose (in this case, learning) so that must be kept in mind when making one! Obviously, the more stones or whatever you have, the less pixels each one will take up. So yes, that's less info for your normal map as well. Think of it this way: if you made this texture with 2 big…
Yeah planned on posting these anyways. The textures are all 1024x1024. I tried 512s for the diffuse but it washed out a lot of the detail. I could probably get away with a 512 on the normal and opacity / alpha but it doesn't need to be optimized for any specific purpose. and here are the wires