I don't know - the creature sculpt I'm working on is still nice and smooth in both sculpting and moving around in the viewport, and Blender says it's on 44 million quads.
Looking good but the proportions remind me a lot of a STG 44 are you sure the front guard and sights are correctly proportioned ? the handguard looks very thin as well
Yep. There's your problem. Multiply 11 by 4 = 44. You're loading 44 textures into Photoshop, and that isn't even counting the load placed on 3DO. At 2k, that's way more RAM-intensive than your 8GB system can handle. You only need more than one mesh group if you're using more than one UV set. Combine everything that belongs…
Itholon: Thank you for your comment. I will try to improve the texture, but about what bullet hole you are talking about? There are no bullet holes in STG 44 on the picture.
*UPDATE!* The G18 Pistols is now available as well at https://www.unrealengine.com/marketplace/aaa-animated-fps-g18-pistol-pack https://www.unrealengine.com/marketplace/profile/Ironbelly Studios Inc Our first three guns are now available at the link above! They come with 3 LODs, 4K textures, multiple meshes, and a free set…
a few are higher for faking blend trees [20:43:51] James Nicholas Benson: the run walk jog and all transitions are 120 [20:43:56] James Nicholas Benson: but yeah its 30fps for almost everything [20:44:05] James Nicholas Benson: i actualyl talk about that a lot in my gdc talk [20:44:08] James Nicholas Benson: which will go…
you can watch day one here : http://livestream.com/pixologic/2016ZBrushSummit/videos/137430095 PS. New feature announcement starts about at 08:27:44 Enjoy =)