Do you still have zbrush 4 installed? If you just want the mesh and not bothered about using the original tool/settings you could load up the tool in zbrush 4, export it as a .obj and then just import that into zbrush 4 r2.
i noticed that i could invite myself with my 4 invites and create 4 other accounts with 4 invites. i didn't enter a secondary email, i wonder if that had anything to do with it. but there you go, the unlimited gmail invite loop-hole.
Hi, We need 3-4 artists that are able to recreate assets like this for use in Unreal Engine 4 We have a full month of work for each artist and are looking for remote artists, nothing in-house yet.. If you feel you are interested and up to the challenge, email me david.finlay@revisiona.com and we can get rolling!
Just Quick Question. :-) Is there anywhere on the Internet where I can Download Custom PLAYER Models for Quake 4? Also, Can You Use Quake 3 Player Models in Quake 4? Thanks in Advance :-)
The next major iteration of the Unreal Engine scheduled to be revealed this year. Epic Games vice president Mark Rein announced that Unreal Engine 4 technology will be revealed sometime in 2012. Read more about it here:…
Simpsons did it first. :P ok, I'm sure everyone is aware that certain features of Unreal 4 have been done at one time or another in other engines - so just combine all those engines into one and we've got Unreal 4. Unreal wasn't the first to do normal maps either. I hope Unreal 4 gets the UDK treatment and is not just a…
Hi there, i would like to open this topic to talk about some workflow that i think about during a texturing character video game creation process. I rather work as sculpting/painting on Zb, fix some maps on photoshop and use the shadering PBR with unreal engine 4. My questions are : Why, during my workflow, should i use…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
Learned a lot on this one, rigging, importing characters, blueprints, interacting with doors - Also Made a regular - survival horror dude to go along with it The render of the man is in marmoset though - I can't figure out a good way to get the skin shader goin inside unreal 4 - non the less - he's rigged up and got a walk…
Hello PC peeps - just wanted to share with you an interview with two FX artists from Naughty Dog who worked on Uncharted 4: A Thief's End. In it, Neilan Naicker and Ray Popka talk about using Houdini for doing destruction, rigid body fracturing, ingame dynamic rivers/flowmap generation and spawning thousands of running…