Guerrilla are doing a talk about asset production at FMX next week: http://www.fmx.de/program2014/event/3460 I'm guessing this will be available on their website after the event so everyone can see how it's done :)
awesome man, nice style. I've been working on a model for the July contest too, but i can't post it here because its 1470 tris :( Still havn't textured mine though :p
Looking for a logo designer to design cover art and a logo for ER Studios upcoming game TOFH: Alchemist. Discord: Darkero12#3477 Email: nvjones@exiled-republic.com Website: exiled-republic.com
Looks cool, kind of like something from Final Fantasy. 4470 tri's? Seems kind of high? Can we see some wire views along with texture/uv layouts? Might be some room to optimize.
Sign up to some discords and twitters - they're usually called stock drops or something. You have to move fast but that's how I got the 3070 I was using til my 3080 showed up
Currently at 3070 polys. I'm hoping to eventually get it into UT2k4, although I have no clue how to do that yet, and I was thinking of having the gun mounted onto what the penguin is holding on to. Any suggestions on how I can improve it?
Still working on this! I Finally found some time to rework/fix the highpoly, lowpoly and bake everything. It's 8470 triangles, 2048 normal/ao in 3pointshader. Any feedback is appreciated so i can do better next time!
Sci Fi landing scene from the weekly painting livestream. Check it out on ArtStation: https://www.artstation.com/artwork/B1zAKA Process video after photoshop crash: https://youtu.be/UqXse5rTUxk?t=3479 (watch the first hour for the walkthrough on brush creation)
hahaha, normally I'd say, just give you me your vette and you can have the xb, but since it cost me 3.70 a gallon for regular at the pump today... I'd have to change my mind. I need a fuckin vespa.