hey enix, no sure if you saw this yet, i that it was damn spiffy. nice model btw http://www.kidrobot.com/shop.php?sku=8383&Category=Western%20Vinyl&gallery
heh yeah, doesn't sound too great does it. ... But does this mean starwars 1313 moves over to a new division then? Could be cool if that were the direction they were thinking of heading
I want to create stylized hair based on geometry. Is there a way to use 3dsmax hair and fur for an effect like this?: https://youtu.be/ZEzh6qbS3As?t=1353
https://youtu.be/rFZxj2RG_Vg?t=13m3s I was wondering how could I get height mask to work like shown at 13:03 for a material with height map and normal, thanks!
hello, so ive made and baked the LowPoly for this character http://www.polycount.com/forum/showthread.php?t=107721, and going to start texturing, the color scheme is below, any feedback is appreciated. :) it is 14383 tris
Isn't it DX11 exclusive however? http://www.gamedev.net/blog/1323/entry-2254101-real-time-local-reflections/ Also, aren't refractions supposed to be upside down or U inverted most of the time?
At the moment its only 1380 polys which isn't a lot especially with today's gen. at the moment i'm not worrying about the poly count this is mainly a project to learn. but i'd say i'd want the poly count in the mid range.
Working on a New Character in time fore the New Star Wars movie and stuff. Based off of Gus Mendonca's a concept for starwars 1313. Lot of things in place, but I'm still in the midst of tweaking and adjusting.
artquest: You can see one of my reference here :) Polys: 6383 Tris: 12.754 Mischievous: I can see what you mean with the tires and I tried to change it as you can see in my new update :)
/\adjusted thanks:thumbup: Lucasfilm shows off Star Wars 1313 concept video game with customisable assets [ame] https://www.youtube.com/watch?v=CdsFEMDceNg[/ame] ILMxLAB Launch [ame]https://www.youtube.com/watch?v=7T9Dv1aLMbw[/ame]