EDIT: I rewrote this first part for clarity. If you are a beginner and you are watching a skilled artist draw, you will probably notice that they are skilled at creating depth, yet they are not using complex perspective construction to do this. They are just freehanding and drawing as if they are almost 3d modelling.…
cheers otomoto. I have a suggestion / statement for you. DO NOT GO TO COLLEGE FOR A GAME ART OR DESIGN PROGRAM. (emphasis on the period) The one exception to this might be the guildhall.. About me: I started on a computer animation degree before game design was even thought of seriously. The program consisted of a…
Hi: Nice progress! there's certainly a marked improvement, the topology is really sound, keep it up. Sure no worries glad to help, a few additional insights. Reference Preparation: Is a matter of individual preference but in saying that, at times differ slightly in terms of production standard. For example a client side…
I teach game design at an institution that has not yet been mentioned here. I fully agree with most of these posts - for $70K - $80K for a Bachelor's is outrageous - I got my Master's from a traditional university for less than $30K - less than a decade ago. However, my degree is not in "Game Design" but in "Technology,"…
I read that feed too and tried using it to see if I can replace my FastStone Capture for image sharing. They both have the ability to "printscr and upload to ftp and copy url"; Pros (and cons) of each as an image sharing app: 7Plus: * Is free (faststone capture is shareware, costs $20) * Lets you type in the file name for…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…