Poll for those of you with any of the more recent consoles to have come out that can be staged both horizontally and vertically. I don't think I can do multiple polls in one thread, so just put in if you have the majority of any/all of your consoles vertical or horizontal. This only applies to PS2, PS3, Wii and 360.
Hi in 3dsmax , I need to attach two object that are rigged to different bones of the skeleton , how can I do to preserve the skin modifier ? when I attach one or the other body part the attached one looses it's skin for the vertices , getting all the vertices set to 1 instead than the several fractions that made the…
Loving this. The front end of the whale looks fantastic, the tail makes me think it's a shark though since it has a vertical tail. Fish and sharks swim moving their spines side to side with vertical tails and whales swim by moving their spines up and down with horizontal tails.
one thing doesnt influence the other the weight problem is probably on your skin, not on how you control the bones the hierarchy should be like that your vertices as controled by the bones your bones are controled by the controlers what defines how the bones affect the vertices is the skin weight, one should not influence…
Starting to love unity, but i hate programming so much. // Variables.var playerspeed: int;function Update () {// Amount of players horizontal movement.amtToMove = (playerspeed * Input.GetAxis("Horizontal")) * Time.deltaTime;// Translate player.transform.Translate(Vector3.right * amtToMove);// Amount of players vertical…
During the low poly process. How does he remove the edge and vertices in one click? What tool is that.. I can do it by removing the whole edge than removing each vertices individualy.. but he is doing it soo quickly.. If anyone can give me a quick reply i would apreciate:P. Thx
Had my space mouse for around 3 years now and its become essential for me, Especially for blender. When you first use one it will feel very weird but becomes completely natural after a while. It might also take a while to find out a good shortcut key setup that works for you. My setup is the two button space mouse, and a…
in general if you hear about weights it usually means that something will be associated with a number value, usually between 0 and 1. So if you have vertex A and vertex B, and you have Arm and Foot, if vertA has 0.2 weight to Arm and 0.8 weight to foot, it will go more towards the foot. And vertB has weights like Arm = 1…
It depends on the character design you're trying to model. With the concept art you draw exactly what you want and what the character should look like. But when it comes to modeling it, you need to do some engineering and think of how to best arrange your topology to represent the forms and flow that the design suggests.…
Hi, Is it possible to invert a mesh scale through its material and displacing vertices ? Thanks I tried displacing along normals when all normals were facing toward my desired origin point but that resulted funky but not a -1 scale. Perhaps multiplying these normals with totally vertical ones..?! Or maybe it's simply not…