For the throne room I want to create a grand palace previously held in high regard but now left abandoned and gathering dust due to some mysterious event I would like to hint at in the scene. I will be making use of wood panelled walls and simple clean bricks and trims with occasional heavy marble. The colour palette will…
Hello again Polycount! A new week and a UDK new project. This time it's a Sci fi room with a fancy hologram ball in it. The concept is used with permission from it's maker Juan Martinez Pinilla (http://kaizendesign.deviantart.com). With this environment I hope to learn more about more advanced moving shaders (like the…
The idea behind my throne room will be that a kingdom of a once mighty space faring race has been forced to abandon their planet. They all now sit in cryogenic slumber awaiting their journeys end. The Throne will be a unique regal tube in which the king is frozen, he will be surrounded by tubes and ice crystals giving the…
Hello Everyone, Our Throne Hall concept is based on The Creator of Earth, Our concept is of floating islands which are connected with each other and we are going with the mythology theme, which will represent the 4 main elements of earth i.e. land, water, fire & wind. The power of throne sustains in these 4 elements which…
nice work. I like the style like this one;) Suggestions: 1) first top pic. The roof front tiles r way too HUGE, they should be at least like those on the right side of the roof. 2) middle (second) pic, a house with red door. The red wooden door intersects with the small roof above it. Normally there should be a frame…
Hey there, working on a room environment for a class. Problem is, I've discovered I'm more deficient than I thought I was considering my year. So I was referred to Polycount for the critiques I actually need verses the continual sugarcoated stuff offered in class. In the case where there are two models, one is the high…
Hi everyone. I am animating this Giraffe and somehow the entire rig got offset from the root control. I zeroed out all the controls and it still is offset. Does anyone know how I could fix this. (short of going back to a previous save) Thanks in advance!
Some really small nitpicky crit: The bridge you have in now is different from the concept, I'll be honest I like the concept version a bit more. In the concept you'll notice the walls + roof facing inward are a bit more planar, rather than slanted roofs all the way around. You'll also notice the bridge roof goes all the…
Just figured I'd share a little update for you guys.... This was taken today at the shop next to the body shop (they specialize in auto interiors / convertible roofs and the like). At this point all four windows are in (one in each door and one in the space to the rear of each door). The floor has some dynomat down in it,…
Yeah Vassago, you're right, sorry. I haven't looked at any pictures of Roman architecture for about 2 years when I was studying Classical Civilisations at college. I still think the slope on the roofs Voodoo has made is too extreme, they tended to be less angled slopes. I think a lot of inner-city urban Roman houses…