Here you go guys: http://www.glitchless.com/dawn.html The perfect game, it's been under developement for over a decade by game designers with "big ideas". It'll be amazing, probably just taking a lot time to beta test, you know, with the permanent death and all. I'm hoping it'll be almost as good as Diakatana. Keep the…
I honestly don't recommend to use emissive materials as light sources. Lightmass do some random and ugly bugs with this (it's really random, sometimes you just need to recompile the lighting over and over again to skip them). It's better to use point/spot light. You have a lot more controls with a point light by the way.
Digging up an old thread to show off some new goodies I got today: Bramble MK3 Heavies: Deimos & Gravedigger :D [img]http://i24.photobucket.com/albums/c44/deadxiii/Random Life/deimos.jpg[/img] [img]http://i24.photobucket.com/albums/c44/deadxiii/Random Life/gravedigger.jpg[/img]
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
Ok so I tweaked the masks some. The glows are just filling in the cracks from the sculpt, so I guess they are not completely random in that regard, but they were pretty random in the sculpt :poly122:. I connected more points that I did not before. I also feel the static detail map was making it look off in spots, so here…
[ QUOTE ] [ QUOTE ] goldeneye 64 for the win baby ! [/ QUOTE ] Yes! Oddjob had such a small hitbox! [/ QUOTE ] Yeah, back before they invented randomize for level and weapon selection. "Alright, we've got first to 10 kills wins, what weapon?" "Random..." *closes eyes* scrolls through weapons real fast, and hits start "So…
Thanks for the reply darbeenbo. Yeah I know I was frustrated by the flickering. It kinda does it ever 3 seconds, and I moved the camera when it did... I need to fix that, good thing to get me started in the morning. Really wish there was a way to make it completely random using a random node in the damn shader. having a…
I copied and pasted all the assets into a new level. For a while, the scene played nicely. But eventually I was plastered with the overbearing white. I'm at a total loss, it does it with or without the skylight and it seems to be random. Some bakes I get it, but if I touch (one of the random) offending lights and bake…
There is a hue shift node. It has two inputs. One for the incoming color, and one for the shift amount. You can control the variation through a noise texture for example. Or there is per instance random node. But you will need to scale the result of the per instance random or a noise map into a very small range. like…
Got pyxel (9 bucks and great out of the box) and got a bit into pixel art the first time this week these are a few random bits I managed to make while just having fun and learning what I can lol then I started trying to characterize random objects near or on my desk, flu medicine a toaster my phone a cup and a pen lol.