Hey guys! I've got two projects on the go at the minute that are super WIP. My eyes are going a bit fuzzy with them / getting creative block. Does anyone have any CC on either of these? The hobbit hole is supposed to be a lighting study, I'm trying to get a good result when lighting an interior and an exterior at the same…
Here is the smoothed version of my lowpoly that I'm going to start sculpting on in Zbrush. Changed the back to a gemstone to give is a cool little glowing power source for all the lightning inside. Though I could keep working the model even more I need to start on a large scale environment so I am getting ready to texture…
Hi polycount, I'm relatively new to UDK and I'm having some issues building lighting in my level. Here is the short actors list for my level: When I try to build lighting it fails. After looking at the log it appears that I'm running out of memory. I currently have 8GB, generally using ~2.7 GB before the lightmass build…
I'm trying to make a shape like this: Currently I have this: I'm trying to get rid of the edges that are very close to each other on the upper right corner. To clean up the inner corners (circled), I used diamonds to allow for evenly spaced quads in the center (as I want to add more shapes), but I am unable to do the same…
The SPU's gave us a lot of power to push a lot of geo that we now cant do since we dont have the SPU's. This is because we knew how to really develop for the Cell being first party and not ever worrying about Xbox or PC versions. The added power of the PS4 equals out to the power we were able to achieve due to the Cell.…
so i got me a tablet pc, I love the thing. the only problem is it is a bit sluggish using photoshop and painter. im wondering if going back to 5.5 (which ive always heard people liked anyway) will speed it up at all. the system req are certainly lower. anything I will cry over missing that I use in 7 right now? Also right…
Hey guys, another update on the tower light, almost done with the lower part high poly tower light, I have learned so much while making this. I can't wait to finish this and the generator and start the texturing process.
"its why I didn't agree on the perspective that the portfolio for a junior needs to have senior level art." I think this a misunderstanding, or a flawed way to frame it. It's not so much that juniors need to magically have senior skills in order to apply ; it's just that given how incredibly low the barrier to entry is for…
Why everyone is telling me to buy as high core count CPU as possible? Wouldn't a CPU with higher clock speed be more powerful for zbrush than lower clock and high core count CPU? I am super confused. I am on Ryzen 1700 now, 8 cores and 16 threads. I wanted to go with 16-32 cores CPU but I don't see a point if my 8 core…
To elaborate a bit further on the statement by Neox about the battery life span of the Companion. The 1h life span will only be true in worst case, max. power consumption scenario. You'll have to ride the device through rough waters to make it drain so much power. The average battery life span will probably be longer.…