Hi, When I export, I get this error: "no more virtual tiles Can Be Allocated" And only the specular and AO is created in 2048*2048. I have a HD7970 A i7-3820 3.6GHz And 24GB Ram I test different things in the options but nothing seems to change for this problem. Please help.
Try what synergy11 suggested. I had this problem before and it was because I was exporting with a weird material on it. Applying a standard material before export fixed it.
I am currently modeling a weapon and decided to model the scope in a separate file. After exporting the scope and import it into max i get this weird problem when i use turbosmooth... All verts are wealded. Looking forward to your answers! 1
Whene I try to use my own preset PositionMap for ourput maps like ms_$textureSet_pos export windows show me whis But result is allways like $mesh_$textureSet, and I can't change it at all. Painter Version is 2018.3.0 2570
When I applied these modifiers, exported as obj (selecting also triangulate faces) and imported the model in Zbrush, the mesh is destroyed. I don't know how to fix it :(
Does anyone know where I can get a .smd exporter for Maya? Everything on google leads me here: https://developer.valvesoftware.com/wiki/Maya ...But the link doesn't work. Does anyone have it and can send? Or know where else I can get my hands on it??... I think its the first time a search on even cgPeers hasn't returned…