Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
With the body done, I wanted to get started on the clothes! I've made a really rough blockout in ZBrush, and then moved over to Marvelous Designer very quickly. If you're not familiar with MD - it emulates real life sewing, and the workflow revolves around making pieces of flat cloth on a 2D display, and then stitching…
Hello everyone! I'm doing a full 3D character for a final project for the university, and I would like to share some of the work in progress. I spend the most part of my time doing environment art, so I'm not used to sculpt anatomy as you will se here... For this project I decided to take for my reference a concept of the…
The thing that will really make the difference here is reference! I can't stress this enough. :) If you are interested in clothing design, you need to build a library in your head of design elements and pattern shapes. The way to build this library is to study lots and lots of actual clothing and gear! The best way to do…
Hi all! So I have a highpoly character that I need to pose because the client want it in this way. I made the character in T post because I wanted to use symmetry on it to make the progress easier when I'm sculpting it. Now the character is done, then I made cloths on it in Max again, and I need to make the pose, then go…
Hey guys. I'm working on this Ogre from Id soft's 1996 First person shooter, Quake. My goal was to bring to life the Ogre, and give him a HD look. I wanted to push everything that is cool, and adjust everything that aged with newer technology. In this image you can see that I've sculpted the body and painted over the top;…
Hi, thanks for the suggestions : ). I have tried simulations however, I do not have a mesh underneat the clothes (Arms, torso,etc.) it did not work out quite well. I have instead used photographic references and such for the folds.
The wrinkles on the clothing look amazing. How have you done the clothing? Marvelous? Zbrush cloth? Eager to see how you'll do the hair too. Are you thinking of using cards?