Hi Folks, here is my first attempt to a Walk Cycle, what do you think of it, what can i improve, would appreciate some criticism. (old video removed) Greetings Mathias
Hey guys, I'm picking up where I left off with my iAnimate workshops and starting Games Workshop 2 on wednesday. I decided to catch up on some workshop 1 lectures to warm up. I did this walk cycle, which I think is a step up from what I usually do. Don't hesitate to leave any feedback on the flaws you notice!…
So my friend make a walk cycle for my character. But it moves forward, which is unsuitable for it to be put in blend space. I solve it by moving the world controller back with the exact translate z of the character. It works in marmoset, but when i export it into unreal the mesh still moves forward. Any solution? Maybe…
The tank was completed in January or February 1943 with the chassis number 250122. It was shipped to Tunisia between 12 March and 16 April 1943. The tank was assigned to No. 3 Platoon in No. 1 Company of the 504th Schwere Heerespanzerabteilung see https://en.wikipedia.org/wiki/Tiger_131
If I need to fill 1 spot I will always only call the top 5 applicants. You don't need hundreds of them. Add to that remote work, outsource studios,... I don't see that becoming a serious issue any time soon. It will just change over time like everything else. For 'there is no time' - that's simply not true. I have…
Depending on your expectation, the walk cycles look fine, but there are a little error in the timing that make the impression of the guy hobble along the walk. In addition you could animate a little more the top of character.
Here are some tank game models i made as my final assignment in college this year. They were built modually, which is why they all have the same base and treads. I wasnt 100% happy with how they turned out and as it is my first year learning 3D im learning new things all the time and can already spot about 1000 things that…
Hey guys, I started a little project working on a walk cycle with the Mery project rig. Please post any critiques you may have, I'm trying to get the arms to look correct but something else just looks off. https://syncsketch.com/playground/b7525b286be249abb1bd73bd53b1f82e#204333
Being a fan of the Walking Dead, I decided to make a scene based on Hershel's farm. I used the house design from the comics as my modeling skills are not quite good enough to tackle modeling the shows house. I then made a scene in the Cryengine 3 sdk (my first) to display it. This is an old project, and I just wanted to…
Here's a small sample of the animations I did for Lucky's Tale, now available for FREE in the Oculus Home store. (Rift support only, DK2 is not support but works.) All models here done by the amazing @DerekLeBrun Larger gifs: https://dl.dropboxusercontent.com/u/2904948/gifs/Birdy.png…