I find it a lot quicker to get a really smooth blend in Krita because of its color-smudge and filter brushes. You should give it a try. http://krita.org/download To get to the brush settings, click the button in the toolbar. It sounds inconvenient, but it's not. Click "Color Smudge Brush" on the left, and go back to your…
In my search for the answer to how large a dxt1 compressed 1024x1024 texture was in video memory, I found the answer (512kb) and some basic math's. But because I don't want to break out the calculator every time I want to know the size a texture will end up in memory I thought it best if I take 5 minutes to commit a few…
31, been working in the industry for almost 11+ years now. Learned some 3d in high school and then went the self taught route to avoid student loans/stepping foot in a classroom after high school hahah. Also slowly building a youtube channel/brand based around teaching game art and industry info style stuff which I intend…
Hey man, not bad. Crits on website: The layout of the site (size wise) looks ok on my monitor but I'm sure on smaller monitors its ridiculously big, especially the banner. I'm not a big fan of the blog style layout you have, and I always have felt that its far more natural to have "Links" on the left hand side versus the…
I would probably use a trims texture to do this prop with a tiled map. Here's a quick cutup of you map for an example. It's mostly strips of different surface types that tile horizontally. good for something like this with a lot of long thin pieces of geo. You will probably want to make a dummy grid texture for unwrapping…
The modeling looks pretty solid, I like the silhouette of the model and it has some great forms. I think the unwrap could be better... There seems to be a lot of similar pieces that could easily be stacked. The character doesn't really seem to call for too much asymmetry so you could easily stack a few UV shells and scale…
The only thing I can tell you is, that you`ll increase your vertex count significantly as soon as you use many uv islands in your maps. But that's of course from a performance side of view.
Not incredibly necessary unless you're doing intense colour work or know you'll be viewing it from the side a lot. It can actually be beneficial to avoid IPS monitors since they're fairly known for "IPS glow" in the cheaper range. TN panels these days are usually high quality with a fairly big field of view before the…
Use slide tool, use radial or linear option depending on your needs. Workplane angle also seem to affect your slide direction. Try to look at to your model from different angles while sliding. If you want ensuring symmetrical effect on both side, use symmetry modifier. Slide mode doesn't always works in the way user…
+1 I friggin' hate that shit. And it's not just on official movie and video game stuff either... I've seen this crap used on the official sites of video game companies, too. Like, when I'm looking to check job oppurtunities and more about companies and whatnot. Has anyone ever gone to the official Rockstar site? GOD, that…