[WIP] A personal project with a focus on using of trim sheets and tiling textures in environment production. If anyone is interested a daily blog of my progress during this project can be found here http://jameshmontague.com/Blog1.html (Apologies if the site doesn't work properly on mobile devices) It's been a tough…
Well, happy days! :) I spent the last couple of evenings completely rewriting this script. I've changed it over to using a custom rollout window with a progress bar display there, I really don't like Max's global progress bar! The good news... capone sent me his test mesh, which is around 33,000 triangles with 795 separate…
"Does it matter if I draw digitally or it's better with pencil and paper?" IMHO you'll progress about 10x faster with paper, as digital is nowehere near as accurate and responsive. And you can always have a tiny dollar store sketchbook/notebook on you, as opposed to having to carry an absurdly expensive and fragile digital…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
One more progress shot for today. The colours and the materials are shaping up nicely, the only thing that's missing is the actual throne! The lighting is currently still too dark, but by using a post process volume and ramping up a few settings like god rays, bloom with dirt masks and a light touch of a chromic aberration…
Currently building a corridor within a research outpost on an icy planet. The outpost was established to harvest valuable gas. Mainly focusing on the design and functionality of the corridor for now. The outside etc will be built much later once I'm happy with the design. Some progress of the blockout: Panel I'm working…
Actually, instead of setting up core affinity for something like this it may be more beneficial to just lower the process priority to the lowest possible. In such way something like xNormal that has a bake in progress will allocate all "spare" CPU resources available, but will "step aside" when any other software (browser,…
Nice work Kiraitul ! I really like how shapes are going ! Nice progresss Leon_Raven , keep going ! I'm late on my character, I didn't progress enough, I probably wont have finished the texture by the end of the month, but hopefully the hightpoly will be. Here is a progress shot . Need to refine the weapon, add the…
Hey polycounters ! I'm opening this wip thread to share my progress on a character bust. The concept I will be following is an artwork by Cédric Peyraverney for Dishonored 2. Anyone wishing to comment or critique my progress is most welcome :) For this project I have three major objectives: * Uping my game in terms of…
Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…