I haven't personally used any photogrammetry software, and I'm sure it has come a long way since I've taken a look at them. But I would question first of all how the city region is to be used. If for a typical shooter or racing game, a city region could be fairly realistic looking but for gameplay "fun factor" reasons you…
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…
- Start by taking all the precise measurements you can possibly take (center of mouting holes, diameters, all dimensions you can identify really). - draft/model a basic template based on these dimensions in a CAD software with dimension constraints (I assume that Solidworks and Fusion both do that), or in a more simple…
I believe he's wondering if there's an equivalent to the vertical/horizontal constraints on the unfold tool short answer - no long answer - things you could try: you can use spline unwrapping to straighten out UVs for complex tupe/cabley shapes you can select a strip of faces and unfold using the walk to next face option -…
I remember for a long time I couldn't get snaps to work, I thought everyone that could, was nuts and using some kind of voodoo vortex. I remember playing with it for a few hours (max 9) and got it to work. In the end I was pretty sure the only thing I did different from default was turn on "use axis center as start snap…
Arrowhead Game Studios is hiring VFX Artist Arrowhead GS is looking for a talented VFX Artist to work on the highly popular Magicka. This position calls for a talented individual who has a keen eye for details and knows how to give effects such as explosions, spell castings and muzzle flashes the proper level of oomph they…
Welcome one and all to Polycount! One recent addition is a Help button, which is up in the top menu under MOAR. That Help link goes directly to the first page of this thread, which contains a bunch of useful info for users new and old. We hope this helps (har har)!
Hello all! I was lucky enough to work as an Assistant Artist for Codename Games from May-August 2011. I had the pleasure to work under Vidonm "V" Medina former Senior Artist at '7 Studios', and Louis Strongin. I will be dumping what I made for Codename in this thread when more models/textures are cleared to be posted.…
This role can be based in either of Mediatonic offices in the following locations: * London, UK - https://www.mediatonicgames.com/jobs/senior-environment-artist * Leamington Spa, UK - https://www.mediatonicgames.com/jobs/senior-3-d-environment-artist * Madrid, Spain…
Probably you're right but I'm soooooooo tired of Windows.... To write very portable application I think it's easy... the problem is to test the application and to swap the development environments... Unfortunately a hard disk can have only 3 boot partitions, so I need to turn off the computer, swap the HDD, boot the OS,…