I have to dig in with FX maps too. There is little to no information on the net, or official documentation for that matter. A shame, considering they are the powerhouse behind the procedural stuff in SD. The best source of information so far that i've found, regarding doing nested loops and discussing some of the…
I finished my first year of my 3D school Centre NAD a few weeks ago and I start my own project for this summer. As fan of Peter Jackson's movie, Lord of the ring, I'll modeling one character for video game, an Uruk-Hai! Head (wip) Face in Hi-res (suggestions before I make Typology and Texture are very welcome). [EDIT]More…
Thanks for the tip, erroldynamic! I tweaked the body based on BagelHero's suggestion. I also edited the face. I find her so freakin' ugly though, and as a fan of FinalFantasy's character designs, this was unacceptable for me. So I decided to make another head based on FFXV's Stella's head. Here are some references I found.…
People have spent alot of time giving you suggestions which you have no intention of taking, so why ask? You're right, this thread hasn't been running for a month: Original post was: 06/01/07 01:03 PM Its now 7/01/07 1:00 AM I cheated you 12 hours. Yes, the final OK comes from your client, so don't ask for crits in the…
ok folks. so sorry for this. i have been having some monitor weirdness going on. posted thread earlier bout diag boxes not showing up in pshop. solved that(had to ctrl shift alt while starting to trash all preferences) SO NOW....my material editor diag box in max 8 is not being displayed at all. other boxes do...chamf,…
It looks absolutely amazing, I imagine this being used to create animated tv shows (like the way Source will be for the animated movie 'Deep' http://arstechnica.com/gaming/2012/06/steams-source-engine-to-power-upcoming-animated-film/), but I can't get excited. Rockpapershotgun's bit today sums up my views pretty well…
Bonds is right :) heres the link for you less advantageous types! http://www.catchmyfame.com/2009/06/25/jquery-beforeafter-plugin/ Not really much magic to be had, but still a really cool script :) It even works on my phone browser :P Thanks everyone for all the crits. I'll be working on uploading larger shots and flats…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…
Latest (02/06/13) Project is finished now so Thought I would share the final renders, Hey guys thought I would kick some stuff off with my Final Major Project that I be doing over the next few months. I was hoping to post some work as I go along for some crits and feedback. I am creating a rocky mountainous enviroment…