@StephenVyas: Hey thanks a ton for picking up my game! It does play a bunch better on an ipad, it was designed with that more in mind. thanks for dropping by! @SimonT: I know! sooo good! looking forward to the sequel! Hey guys! So it's been a super long time since I've posted here but Polycount was the first place I built…
Well, I am probably an exception to the rule but I'm much less likely to buy software licenses if the software doesn't run on Linux. I will occasionally make exceptions for software that's unique like Zbrush, IPackThat, Toolbag, or Substance Designer (both of which I have a license for) but otherwise I almost never buy…
Thanks for the feedback so far guys :) much appreciated here is an update of my restart what do you guys think? Also polaroid29 I know I jumped up sculpting levels to fast I just did it to get enough pixles to put a basic face structure down as it was built from a Z sphere and I couldnt get the landmarks for the eyes/mouth…
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…
hi Silvernight, unfortunately Zbrush can export layered psd only if you bake to a canvas layer and export using Zapplink. This means the polymesh will turn into pixol data and no more object will be editable. I know you asking about polypaint layer from uv map, but just to summarize the Zbrush capactities and clarify : BPR…
Hey Culturedbum, Daz and Snowfly hit alot of the comments that I was going to say ( they made the job easier:) ). I would be interested in checking out your wires, as you have symetry throughout your piece, so I would be curious if you are mirroring in your uvs, or just flipping your texture ( which kills the pixtel usage…
Hello there, So this is 1 of 4 of my modules for this semester of university. Cyborg Link Character - http://www.polycount.com/forum/showthread.php?p=1931929#post1931929 *Links to other threads of the other 2 modules will soon be here* Basically this module is HandHeld Games where we have to create either a: Character,…
I am making a wedding card and am caricaturing our group of friends using photoshop. At the moment I am drawing each of my friends on separate transparent layers using a 3pixel brush at 80% opacity (the document is 10000x10000). Basically I am making clear line drawings and no soft strokes/sketches and was wondering how I…
looking really nice eric. some really nice wear here and there but I think it can be pushed a bit more to give it a bit more character along the lines gauss has already stated. one thing, dont show your normal maps on ugly black blackgrounds, they look silly that way. also you dont want any black pixles to bleed over when…
You can apply here : https://smrtr.io/8DgZR Gameloft Montreal is seeking a new Lead 3D animator to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…