A mix of stuff is nice to see but really I think you'd do best to work on stuff you enjoy/want to work on. I tend to find myself that if I've done a lot of realistic things, I want to do something fresh and stylised and vice versa.
Hey everyone! I Recently finished my first stylised PBR character, based upon Lyko from Battle chasers (concept - Joe Madureira). This is the second character of three for my final major project. Hope you guys like it, pics and link below Artstation: www.artstation.com/artwork/kv1Z2 Linked In…
Hey everyone! I Recently finished my first stylised PBR character, based upon Lyko from Battle chasers (concept - Joe Madureira). This is the second character of three for my final major project. Hope you guys like it, pics and link below Artstation: www.artstation.com/artwork/kv1Z2 Linked In…
Golden rule of sculpting (and most other art really): Get the big shapes correct first then refine, refine, refine. Really good likeness's. Whether its caricature, photo real or stylised only comes with A LOT of practice and plenty of good reference from many angles.
This is looking amazingly cute and adorable! the environment is awesome looking,nice low poly, stylised feel to it. The only thing that might need a bit more work for me is the steam from the tea pot. But that's just me nit picking hah. Awesome work dude keep it up!
@Magihat Thankyou! I know what you mean about the width and things- originally I was trying to keep my proportions realistic but I think I'm gonna end up pushing them to be slightly more stylised and fit the concept better :) @Elithenia Thankyou! :D
Long Time no update so just dropping a sculpt update in here , not sure whether to take it through the contest or finish and try and stylise it to look more like a character from Warcraft or Dota! Nice and handpainted or use substance for the contest :/ any ideas and critique welcome guys!
Thanks yeah I'm going for a toned look and will have to change some things around and I do wanna stay within stylised features etc, I tend to look at overwatch for a guide with that forever in love with that style. Also here a clearer picture of her body at the moment
Im actuallly curious about this too, i've seen people fully paint in zbrush, like if they were painting in photoshop but it seems to lack the tools to do stuff like sharp highlights and smaller details to make it stylised. Does anyone have links to people polypainting? Thanks,
it looks really nice but if he is so slim (decayed/rotten) that you would see the ripcage this much ... i dont think you would have such a well defined breast muscle ^^ also the ribcage seams realy large ... could be because of stylisation ^^ same goes for the shoulders