raul - Yes it is, and it still has those same 3 pics of Gordon Freeman, the 'Teabag Monster'from HL1 and the Quake II guy going for a swim in his full combat gear.
This one is nice: [ame="https://www.amazon.com/The-Photographers-Eye-Composition-Digital/dp/0240809343"]Amazon.com: The Photographer's Eye: Composition and Design for Better Digital Photos (9780240809342): Michael Freeman: Books[/ame]
miauu's Polyline allows you to create splines precisely with measurements and angles. Now precision spline modeilng is easy and faster. Create splines using: - Ortho mode - it constrains drawn lines to the horizontal or the vertical - Polar Mode - it constrain your cursor movement into predefined angles - Freehand mode -…
Hey guys, I'm relearning zbrush and I've been trying out some custom brushes. One problem I've run into though is that when I 'paint' with some, it comes out as a string of dots in both freehand and dots stroke. All my stroke options are greyed out I can't seem to find a way to fix this. Here is an image showing me trying…
I've done a bit of highpoly,but I've tending to keep away from normal maps since they require allot more work. I completly agree pogonip. If I had a job in the gaming buiesness(Not time for me yet...) I would go with handheld 3d games since I like making painted diffuse freehand texture and they look beter then any normal…
hey man. The house is looking great. I like that you are trying to do the perspective freehand. But i think you'd benefit alot from using a ruler to put down some guidelines. In fact. I think I remember doing entire perspective studies using a ruler for every single line apart from sloped roofs,etc Hope you dont mind but…
Rokugan - Thanks for the link to that interesting bark tutorial. I see what your saying about the wood. I haven't gone back and worked on the stones since posting here but maybe I will work on them some more today after finishing up this brick texture. Going back over the shapes freehand is an excellent idea. I guess there…
We should think about all the truly great game characters (Gordon Freeman, Big Daddy, Adam Jensen, etc...) decide what makes them so great, and then base the contest on that principle(s)
this is lookin nice, remins me i need to finish my tf2 freeman model someday. oh the pics on the first page,, the lil rings on the needles, thats what you put your fingers thru to hold htem
This is a problem I've been having for awhile and today it finally made me ask WHY THE FUCK!!?? Normally I can translate a vertex in the viewport freehand, when this option is available the yellow box remains a square pointed at the camera when you rotate around the object. example: BUT SOMETIMES the yellow box doesnt stay…