This is the helmet for a Razor set i'm working on. I've recently started using Zbrush instead of Cinema 4Ds sculpting tools so i'm still getting used to it. But i'd love to hear some feedback on the stylisation and maybe get some zbrush beginners tips while i'm still working on this.
Since some of characters names are translated, i think all names need to be translated. Вспышка is better then tracer cause in russian it doesn't mean anything. And all characters are stylised and very bright in persona, so it' is better to translate it to match their personality.
Have a look at this concept by Steven Stahlberg, might give you some ideas, he's also got some 3D render WIPs further down: link Are you going for stylised or realistic? Because the proportions seem a little off atm.
@almighty_gir for a week... was this stylised, realistic, low poly, full workflow or just sculp etc? I'm currently trying to set up a decent frame for expected art tests within our team.. so trying to see how others approach it..
Does anyone know how realistic game hair is done? All i've got is stylised and i don't know if it'l look right when i'm trying to make the rest is trying to as realistic as possible. Any help would be great =)
One thing you need to consider is that the star wars universe is always full of very bold colours, very close to being stylised, surreal would be a good way to explain it, i think its looking too realistic right now.
That's quite interesting and was just thinking about this today, I'm kinda the opposite - play a lot of stuff like the new RE Revelations, Witcher, Dark Souls, but work-wise prefer more stylised art, e.g. Josh Singh, Firstkeeper, etc.
Agree with above. Yours right now feels styliized with the somewhat enlarged head and limbs. Looking at the reference, mentally disrobing the guy (don't take that a weird way!), I see a pretty skinny dude. Probably a light musculature and low body fat.
This is what I've started with. I'm struggling a little with my texture work, as well as getting that 'stylised' geometry to my models. But hopefully after a few tries I should improve. I might focus on the cart for the time being to break things down.
Hi, long time i wanted to participate to the Character challenge here, but with my graduation project i've never found the time to :blush: I need more stylised character for my portfolio so I started to work on Elena Tormen's Mulan.