Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now.but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
Not too bad for a first attempt. The positives are that you have extra geometry around the elbows and knees so the model won't fold when it deforms which is good, and you've attempted to work in some details. The negatives are the body is pretty shapeless, his torso looks basically like a block and his arms and legs are…
xaltar: the texturing is good but few things bugging me. i love the face but the wrinkles on the top look mirrored and not subtle enuf, the belt looks fuzzy and the wrinkles on the knees look to slack. light is coming from above so the shading on the forearms near the joint are too dark, i understand your trying to make it…
Don't worry, it wont happen that way. All you need is : - Beginner polygon modeling knowledge for subdivision (Max, Maya, XSI - The Johan of Arc tutorials should be enough to cover it); - Basic zbrush skills to make rough blockout models (Zbrush or Mudbox. The Angler Fish video was enough to cover all the Zbrush basics…
I'm having hard times with holes. Have read and watched too many tutorials and still can't figure out right workflow to make holes in SubD surface and keep remaining geometry smooth and clean: Maybe I shouldn't add holes before I'm perfectly satisfied with primary shape of the mesh where I add holes. And probably just have…
Here's a mini-tutorial on how to do a quick and dirty de-light of a photo texture to get an albedo texture using Krita and the grain extract blending mode. Start with your photograph. I've got this one from textures.com. Make a clone layer of it from the add layer menu in the palette. Then, put a Gaussian blur filter layer…
WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
It totally depends on the object, how you're going to texture it and how it will be used in game. There isn't one rule "the game industry always does X and it always works perfectly". There are common practices that get used over and over again, usually for specific reasons but... ...without knowing any of the other…
I use xnormal for baking the maps and all. See, I am saving up to buy softimage for my work, and really loved this and ICE because they will serve in both 3d modeling for games and for mini clips. The problem is, I can not switch between softimage and 3ds max or Maya (Though both of these are highly recommended by anyone.)…
thanks, chrisradsby. it all started from the 'joan of arc' tutorial on the web *i would recommend this to any beginners like me out there to try. i havn't tried other methods (maybe there are better out there?) but this one works for me :) I spent lots of spare time looking at others models and wireframes on forums such as…