I knew that lensflare was going to bite me in the ass lol. I was trying to get some volumetric light haze around the "lamps" and couldn't get a decent result any other way, i'll def. post a render without it though, just not worth the shaming. Here's some close-ups btw. I'll get a keyshot render of the sculpt in a bit, my…
Thank you Max ;) It is still hard work for me to recieve my old modeling speed, because I miss my knwon commands for some modeling functions like swift loop. The viewport handling is pretty easy to learn, I can model with a wacom tablet :D but Modo also support max and maya movement settings. I love the rendering system…
Hi Guys! I'm fairly new here. This is my third attempt at nailing the comicbook anatomy (first two are god awful), I'll gladly accept your comments and critiques. I'm planning to go for a full pipeline with this character, meaning pieces of clothing in Marvelous, some hard surface stuff, and textures in Substance. I hope…
Hi everyone, I'm a huge fan of the Xmen. This fandom got serious in the 90s with the cartoon and Jim Lee and later Joe Mad years. I'm also a fan the recent Disney Infinity Marvel and Star Wars figures, but I found it kinda tragic that these specific versions of the Xmen might never get made for this game/toy line. Or at…
Hey guys! Here is what I'm working on, hopefully it will be done by the upcoming week. The rendering i have now is silly, just me learning keyshot. Hopefully i can pull together something more sensible, with better choice of materials, bump maps and improved lighting. Im pretty happy with this thing from the modeling point…
Hi Everyone, its been a long time since I posted here on Polycount, but I wanted to go ahead and share some of my latest work with you. Im working on a big project for myself called the Catiline Conspiracy and figured starting a thread for the character art would be a nice idea. So here is the first character im working…
The modeller is oculus medium rebranded /updated so it does do things most other apps don't (like be VR enabled and voxel based) How useful it is depends on how you get on with it. I quite enjoyed medium and there's definitely some benefits to working in VR but equally there are disadvantages. Stager can natively read…
thanks for the tips, i see what you mean about the connectors, i will try a weld fx and some shade/dirt to see if it looks any better, if not i will have to go back to the modelling stage and redo those areas, i was thinking of the model in terms of first person so i focused mostly on the rear of the weapon (i know this is…
Long time again, as usual :P The last couple of days i've been working through Bad Kings zbrush tutorials and just got through the Bonesaw one. I also messed around with some polypainting and compositing BPR renders. This was yesterday's efforts. Rendered in keyshot. Would love some critiques if anyone has any. Also I'm…
Thanks @musashidan i completely agree with your point on the stylisation, i did notice it myself and wasnt too happy as thats not what im after, ill take note on the material while i sculpt and see if i have keyshot installed, my thoughts with dynamesh was if i kept it low "64" (i havent kept note on my points count) dont…