Hello everybody. Here's a low poly model I've made (500 tris). He's one of the characters from a 2D fighting game called 'The Last Blade'. Let me know what you think.
I've been so pumped about Torchlight 2 opening their steam workshop - I've been wanting to make a fist weapon for the game for a while. (specifically for my berseker, aw yeah!) Model update to come soon!
Hi guys I am looking to start a project in Unreal that effectively incorporates some or hopefully all of the following aesthetic features from The Last of Us and Flower. These are two of my favourite games of late and I would love to be able to learn more about the process and try to create something similar. I could use…
Hi all, I have finally decided to post my middle east environment that I have been working on. I just wanted to post some pics to see what you think? Obviously the textures on the buildings are not finished, I want to add dirt/grime etc by using decals. Is this a good way to go? Uploaded with ImageShack.us Uploaded with…
Working on a middle east street or alleyway, only have some progress on this first building so far. Kinda confused at how the guys that work on Call of Duty or other similar games do their textures for the buildings. Mine keep turning out.... weird(?), or maybe its just me. Will post more as I progress, open to all…
Hey guys, this is my personal project, Liu'ho, Lava fist From the depths of hell with the title of lord of the lava and is the result !, Concept By Dinulescu Alexandru: https://www.artstation.com/artwork/bOL4r Turntable: https://www.youtube.com/watch?v=8IGOKScVI_Q
Have a bit of a problem with decals at the moment. Projecting a decal onto some geometry with a Material using Opacity mask. It seems that the decal is only interacting with the geometry only, is there anything I can do to have the decal only show up on the visible portion of the material and ignore the invisible portion?…