http://www.videogaming247.com/2008/08/21/new-heavy-rain-information-coming-to-you-live-from-gc08/ seems interesting. Not interactive movie, more like choose your own adventure. :p
Ken Horowitz from Sega-16 interviewed me recently and it went live this week. Thought I'd point every one to it through my site. Give it a read and post your insults here! http://www.superostrich.net/
I have seen some super cool "stand out from the crowed" sent in items. Problem was it almost always seemed people spent more time on that then on there art test/portfolio.
Indeed +1 As an example my choice of DCC app, typically you'd use something like a quad remesher operation then manually edit remaining surface artifacts but rapid conversion is fairly dependent on the object's complexity, as well. Parametric vs Polygonal paradigm i.e. pros and cons
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…
Hey all, so I angled the antlers a bit more, and mixed up the handle to something more similar to the first one. This is closer to the kind of grip you might find on an actual bow nowadays. Leme know whatya think!
@Bolovorix thanks! @Fabi_G , thanks! I hadn't considered player placed traps, but I have sketched out some ideas for environmental traps. I was thinking that some enemies might not be possible to defeat directly with your firepower, but have to be lured. Regarding visual design, I took a look at Ashen and thats definitely…