I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
I still doubt Jin died. Hurley is a big ole` softie, a damn teddy bear. He loved everyone and everyone loved him. Look what happened when Charlie died - he bawled his eyes out. He was also close to Jin and Sun (obviously). So why did Hurley not shed a single tear at the cemetery? He was looking at Sun with a "I know how…
So this is going to be sort, and honest, and a bit hard to hear. if you want more in-depth advice just let me know. This should work for you too David, well the principle of it anyhow... and this is really easy to do! look at your portfolio. Now compare what you have on your site to someone that is already in the industry…
Hello Polycount, I have recently started to pick up 3D again after almost 3 years out. I have went back to the basics and modelled a scene in Softimage based on a concept piece. I am in the later stages of my personal project and about to go on a weeks break so I figured now would be a good time to receive some feedback…
The challenge is over and the finished entries have been submitted for the Polycount 'Beat-Em-Up' Challenge. Head on in to the voting thread to cast your vote who you think won our Beat-Em-Up environment challenge! The poll closes Friday, October 29th 2010!
I was shot 4 times on the way to work and 2 on the drive back home, I'd have to say its getting better. Honestly there is a potential to make some good money here but its not like you walk down the street and trip over those types of positions. Beware of the grass is always greener syndrome. Also I would seek out advice…
Im surprised that this thread hasnt already been started. Anyhow, here it is! Bellow are my 5 new years resolutions: 1. Integrate Zbrush into my pipeline. 2. Get an internship at some awesome studio. 3. Complete my portfolio and submit one of my works for publication in a magazine or something. 4. Become a better…
Hey Guys, I stuck on something what pretty much is the most work on my texturing part and that is to paint away the wear seams. I know, from far away the player wouldn´t see the seams, but what if i want a perfect seam-free material. Is there a good technique to quickly paint away this seams? Tri-Planar Blending is not…
Like many I used to smoke a ton of weed when I was younger, but over the course of 10 years I'm at a point where I partake once or twice year. Usually with a bunch of art nerds, and I would say 90% of the time nothing creative comes from it, usually it's just discussions about how Firefly wouldn't have been canceled had…