This is how I'd do it.. If anyone's got a better way then go for it. :P
1) start with a many-sided Cylinder - I've used 128 sides
2) Select every other edge and raise it
3) This is where I'd put the edge loops for Turbosmooth or subdivision. I've also modelled in the slight raise in the centre as that's an easier bit. :P
To do the edge loops I just used Quad Chamfer in 3DS Max then cleaned it up a bit. Should be fine to have these 6 sided N Gons around the sides because if the edge loops continued down it would warp the circular shape.
What I'd do is just count how many sides there are to each gear (guestimate if you can't get it spot on or find more reference images.) Model them by eye to the right sort of size and just eyeball it - keep adjusting it until it they kind of fit together.
If you know the model of the drill, you might be able to find technical specifications for it online.
I can't see an 'easy' way to get stuff to fit together unless you know the actual dimensions. Just gotta eyeball it :P
Update on the gears. They aren't perfect, I am not really how to get these to fit. I guess they look close enough at the moment, and this piece is mainly just to practice texturing and baking, it will also hopefully be part of my university application portfolio.
Should I spend ages tweaking the gears, or focus on the other parts of the drill instead?
I agree the other guys, if its not going to be animated then don't worry about it. If you ever need to make gears that line up perfectly there is a simple math equation to use: http://www.schsm.org/html/gear_ratio_calculations.html
I agree the other guys, if its not going to be animated then don't worry about it. If you ever need to make gears that line up perfectly there is a simple math equation to use: http://www.schsm.org/html/gear_ratio_calculations.html
Replies
This is how I'd do it.. If anyone's got a better way then go for it. :P
1) start with a many-sided Cylinder - I've used 128 sides
2) Select every other edge and raise it
3) This is where I'd put the edge loops for Turbosmooth or subdivision. I've also modelled in the slight raise in the centre as that's an easier bit. :P
To do the edge loops I just used Quad Chamfer in 3DS Max then cleaned it up a bit. Should be fine to have these 6 sided N Gons around the sides because if the edge loops continued down it would warp the circular shape.
With Turbosmooth (3):
Hope that's what you wanted help with haha. :P
What I'd do is just count how many sides there are to each gear (guestimate if you can't get it spot on or find more reference images.) Model them by eye to the right sort of size and just eyeball it - keep adjusting it until it they kind of fit together.
If you know the model of the drill, you might be able to find technical specifications for it online.
I can't see an 'easy' way to get stuff to fit together unless you know the actual dimensions. Just gotta eyeball it :P
Should I spend ages tweaking the gears, or focus on the other parts of the drill instead?
If yes, then spend the time fixing it.
if no, then move on to something important to the final piece.
.. Simple ? SIMPLE !?
I took a lot of math in high school and college lol, maybe somebody can make a maya/max script out of it.
Agreed. But I am not exactly the best at maths though