It might just be that I'm not totally thinking straight it's 4am, however I'm working on some scripts for a project and was wondering if anyone knows how I could lets say duplicate a mesh in my max file to a new location in the same scene. I have a mesh in my file called "box01" and an array of x,y,z coords. I'd like to be…
@Wex Forgive my ignorance, but when u say "poles" do you mean faces? I've just never head that term before, my bad. In terms of the head sculpt, is it sort of a rule that I should have basic lip (and ear) shapes on the low poly mesh, or should one or either of those be sculpting in z-brush? I guess my question with head…
because i want to test if the seam was appear or not, usually when im unwrap with uvlayout and bake the normal map with x normal there almost no visible seam but one day when i work,there an ugly seam appear the smoothing group on my character was set properly i use x+ y- z+ normal map and i apply it to ue4,3dmax and…
One thing that is a easy fix that I think would give more contract with the ground is to look over the foots one more time. Just before they hit the ground they are almost flat in some of the walks. Put the heel down first then the rest of the foot. A litle trick is to tilt the whole foot, just a litle before it lands on…
Hey Podman that's interesting. I personally feel the other way - everytime I try I cannot really '3dSketch' in Zbrush. Maybe I have a peculiar workflow? In the very early stage of a sculpt I like to use the move tool exclusively, constantly rotating the mesh to check it under all angles. For some reason I am having a hard…
yeah i spent the last 1 year doing heads for sports games and you would not believe some of the odd shaped heads I have seen. i do like to exaggurate a little , though for a default base head i would keep it pretty bland looking, then really go for it in z brush. Now I actually have to finish a high poly head, including…
Got the hipoly model done, spent the last week or so z brushing it after work. i hadnt used z brush since v 1 so i watched some dvd's to get back to speed. i had lots of fun, messed up a lot (kept getting confused with the keyboard setup and the UI), and finished this crazy model. I'm still working out some kinks with the…
Hi! I have a situation with my mesh and when trying to animate it. Recently when I load my scene my foot looks like this: The only way i've figured out how to temporarily fix it previously for my other animations is by moving the control and hitting ctrl + z: This time when animating my foot, it gets destroyed when trying…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…