loving the detail in these models Steph. One bit of crit on the stone archway for your doorway piece. Add a dividing stone block that's thinner in height and a bit longer in width where the vertical stone block transitions into the arch. It will help break up the arch piece and add a little more dynamics to the silhouette.…
floor stones dont look like stones... too regular too regular wear... lava looks like orange water... use refs your stone pillars need to be re-baked with hard edges.... even if the normals wor in realtime lightmapping will often round chamfered surfaces as it calculates off the low... blue light is far too saturated keep…
awesome stuff man! organize your prop renders better though, too many wasted pixels :) never slack when it comes to presentation!! (didn't Heather or Bonnie teach that? :P) think overall, the metals are the weakest textured assets. The wood, ceramic, stone stuff is good - could use more dimension in the rendering of…
well it looks realy good. i think most of the stone surfaces don´t realy read as stone with their bright diffuse. if you would change them to match the stones of the bridge, the scene would possibly look way more consistant and realistic. the water, grass and general vegetation look very nice aswell, just a bit…
I'd scrap the stone walls altogether. You have nice ornate detailings that work fairly well with a capeted (or tiled?) floor. The big clunky stones just don't fit. Should be relatively easy to replace though and i liked the colors you had going on, maybe you could do something cool with granite mixed with another stone to…
I like the color pallete you chose :) The stone looks nice too. But I think the moss is looking a bit stretched/blended on the roof/stone tiles. Ur roof tiles are not really visible anymore at this point, make them a bit bigger perhaps too. a missing stone here and there would be sweet too, like in front of the door (on…
I know this is a blockout so I don't want to come off overly critical this early on, however from what I see I would change the texture you're using for the stone. I'm hoping that it is merely a placeholder for now as the concept is much smoother. Also, notice how the stone is different on the main floor than the stone…
I cant agree more about the steps. The style and UVs just don't match up with the rest of the fountain. All it takes is you noticing it for me to change it. Doing that Asap. Thanks. And as for the stones pushing out, I think that's a must, might even be cool to take that to the next step, model a stone, and then make one…
Thanks, Duxun! I liked oblivion a lot. Thanks for the criticism, Vig. I agree about the foliage. It is pretty dense in polys. The stone materials i actually really want to work on... i don't think it looks good for stone. Aside from the diffuse having too much lighting info, the material itself is looking too glossy. I'm…