The art actually looks very similar now that you mention it. I love the art style in LBP, I wish more games were as colorful and friendly. Nintendo also announced Mario Maker which is basically just an easy to use level editor. While it's pretty unimpressive (since PC gamers have had this for many years now) it will be…
More Images https://www.artstation.com/artwork/VG2m4 I created a percedual wood substance that would gave the wood the wood grain it has. Model was based of of Blueprints I found online If you would like to purchase this Model and the Textures https://gum.co/ATsLi Or if you would just like the Fbx. https://gum.co/JWSiG…
Yeah that makes sense.Actually i was thinking from an individual point an view not from an team point of view.Art would consistent when many artist are working on a project.Thank for making it clear. Just one last thing on marmoset website it says satin albedo is 0.43 in linear space and 0.69 in srgb. How do you find which…
Myself I'd throw the whole low poly under one smoothing group and UV it as a relaxed planar from the front. There'll be distortion yeah but it should be within an acceptable tolerance and the vertices you save by not splitting UVs could be spent somewhere else. If you split the UVs along the corners like that you're giving…
Treat your mother right! http://www.ifilm.com/WMPPlaylist.asx?ifilmId=2667017&bandwidth=300 Plays with WMP, the first 20 seconds are lame but then it gets... interesting.
Hi,evryone I am doing a project ,Need to bake reflections to texture.But I try many times ,can not get that i want . You known vary can bake complete map ,see picture I uploaed that I want wo bake . Hope! Thanks!
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur. This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
From the article, it seems like they're only closing a single Maxis studio branch, but still continuing work on their games in other branches. It even mentioned that many of the employees of that branch will simply be relocating.
Hello, With lava world being almost done (still needs a little more work), I've went ahead and started working on a new map. Still very WIP but feedback is appreciated. :)