Thankyou ... Another question is , I can't find in the preferences any option for import export and preserve uv ... how can I do to export with the high poly model also the polypaint info ? is there any button to press or is something automatic? and how can I be sure it was exported ? as I do not read any info box showing…
Hello :) I'd like to share with you my recent Unity3D (with Google Cardboard) project. At the begining, I want to create whole environment, which will be rendered within the Unity3D. After preparing some 3d models, retopologizing and baking, I decided to change approach. I finally used Corona renderer for 360 degrees…
Rigging is a big subject. There are particular gotchas with game rigging, that don't apply when rigging for film or rendering. I did some searching, it's amazingly difficult to find the info that is specific to the pitfalls with rigging for games. Here's some info worth reading. It's for Maya but the same principles apply…
ya they drain energy, but are mostly used in areas with inf's and radiars attacking since being one of those classes with no energy means our shield dropping or falling out of cloak, and being eaten by turrets.
This is good info. I didn't know about 'texture fetching' and I haven't jumped into understanding the HLSL code yet. I'm trying, but my schedule is very busy these these few weeks. :) Thanks for the info! So you're saying that by removing the alpha channel, it drops a texture fetch. Me, assuming a texture fetch includes…
some info i found useful, regarding multi threading and processes a good talk about all of this in python https://www.youtube.com/watch?v=MCs5OvhV9S4 https://stackoverflow.com/questions/2629680/deciding-among-subprocess-multiprocessing-and-thread-in-python…
The following announcement was just made: [ QUOTE ] DAZ Productions Acquires Eovia US Corporation For Immediate Release Deal Bolsters DAZs Commitment to High-Quality, Affordable 3D Solutions and Ensures Solid Future for Eovias Widely-Acclaimed Software Draper, Utah April 25, 2006 DAZ Productions Inc., a leading…
it works ok only in rare cases where photo resembles heigh info . Something taken at overcast sky and more or less color even . In all other cases such normal maps look awful when light angles are sharp to surface . Adobe Sampler have AI that could try to guess height info but it works more or less fine for those cloudy…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
@SynShenron Thank you, but there are a lot of errors aha when I'm looking right now. For blocking I'm using spheres Zremeshed before, and smooth them using Deformation / Smooth and Relax tools + Inflate if needed. Then put everything on the right places following general volume of main muscules that are visible. For…