Most of it is really good, but one bad piece can spoil it for the rest. Think of it this way when they open your portfolio you start at 0, provided the site isn't flash and takes a year to load. A good piece of art gets you +1 a bad piece is -2. Lose Prime it hurts to look at it. It may (or may not) be accurate to the G1…
"Artificating sounds like a problem with the graphics card to me, from overheating or being overclocked too much as those things are known to cause it. Could be something else though I guess." yiou will know when its your video card, trust me. it will display odd green/blue blocks and flickering blocks (semi large ones)…
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Never taken part in a competition before so I'm excited to get involved with this. I was first aware of the comp a few days ago and have been trying desperately to think of something cool to do since then. One idea was Nivellen from the Andrzej Sapkowksi short story "A Grain of Truth" which is basically Beauty and the…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
I continue to evolve my skills with IClone and will work diligently in documenting my progress. Most of my notes are found alongside the YouTube post itself. Here I shall Keep a record of my progress. Toon Characters Using the defacto Stout character, I brought a figure into IC and animated/textured/toned to see what can…
Show the final environment and if you can, how it looks without lighting / post-processing. I'm not sure why you'd show break downs of each light or shadow. Most engines and games will have their own tech limitations of what can be achieved and how expensive lighting is - so having experience working on environments in…
@jgarrison - Really glad it's resonated with you! I've only recently played the game for the first time myself - Robotnik's "Yosh!" voice clip has been stuck in my head ever since. Thanks for the feedback - excellent suggestions, and I'm glad to have reworked the areas you've mentioned, I feel like they've made a…
Hi guys, So the past month or so I have been attempting take my attempt in creating Game Art Props/Environment with an intent to create a portfolio to either get myself into a small studio or modding team. Here's a quick backstory, so you can gauge me/mywork: - self-taught on/off since at least a year ago - realised I…
I meant if you want 2048x2048 texture you bake it 8196x8196 in Blender and then downsize it back to 2048x2048 in any image editor. Well, if Blender wouldn't hang for such an output size (depending of how much RAM you have). It would do it much longer too. Any other soft has anti-aliazed baking option. I don't know why…