Hey all. I own a small business and one of my major goals is to have a toy like this animal light be manufactured. I found a 3D artist to turn my 2D character into a character very similiar to this toy so being "cute" and achieving this look were my only requirements. However, I don't know if I am.. entirely too pleased…
https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
The USD Team at Autodesk has just open-sourced the 3ds Max USD Plugin on Github. We look forward to those starting their USD adventure to share feedback and help participate in the future of the plugin in Max. We hope you enjoy!
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
Looking for 3D Modeling and Texturing work Availability Immediately Portfolio https://www.artstation.com/sakumar https://www.youtube.com/@3dsakumar Happy New Year!
Character design has undergone a revolution because of stylized 3D sculpting, which combines imagination and technology to create appealing characters. Stylized sculpture emphasizes artistic expression, exaggeration, and distinctive design aspects that give characters an individual style, as compared to realistic…
i can't make anything more complex than a low poly stylized tree but it's at least something. i need to train myself. i watched a basic tools and modifiers crash course and the first thing i created was this which took me half an hour. 1: i have a barely gta v capable laptop which works with blender eevee without crashes,…
WIP "Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…