Hi Guys. This is what i've been working on in last couple of weeks. Base mesh and UV cords done in 3ds Max. Sculpting,polypainting(albedo)done in Zbrush. Thought would be good to ask what you think about it before I dive in to texturing. Thanks in advance Arthur Dark Souls 2 Fan art The Pursuer_WiP Dark Souls Fan art The…
sonic: simple bloom and brightness adjustments would be my guess. as for god of war 2, played a little bit and watched my friend finish it. All I will say about the ending is that it's massively disappointing and reminds me of the weak halo 2 ending. I want the game just for the gameplay, but can't bring myself to get a…
You are all cordially invited to download and play Alpha 2 of Blood Frontier - a game that I've been pouring my time into for over a year now. As all the models and textures and levels were made by me, it's also sort of a living, breathing portfolio piece. Get it here: http://sourceforge.net/project/showf...ease_id=615729…
After literally months of continually learning and practicing, I finally made a good looking item for Dota 2. Surely this don't look as good as other, but it's great IMO. http://steamcommunity.com/sharedfiles/filedetails/?id=131972404&searchtext= I only started modelling recently and had to go through months of learning 3D…
Torchlight 2 now has a Workshop on Steam! http://steamcommunity.com/workshop/browse?appid=200710&browsesort=trend They've released their GUTS editor, which lets you create custom mods, items, animations, level layouts, item skills and so on. Check out the GUTS wiki for more information:…
Hello After converting models with StudioComplier to .smd files I get the following error and nothing actually loads into Maya. I've looked for a solution to this issue for quite a while, and nothing seems to work. I have been using the guide found at: http://wyksblog.com/getting-started-dota-2-cosmetics
Every time I try to import a texture into UT3 that isnt the common 512, 1024, 2048 size I get the error "Can't import non-power of two texture width ( 768 ) I have tried this with a few sizes, all are square textures and checked to make sure there not a pixel off. How would a 768x768 not be considered a power of 2 for…
http://kotaku.com/5609316/everything-exciting-about-guild-wars-2-in-one-video I was excited for this game in the first place, and have always really dug what ArenaNet cranks out, but damn, this just pushed me over the edge.
1. how do you set max up so you can see alpha clips in the viewport? i can see it when i render....but not in the viewport. 2. do i have to have webspace to get an image on polycount? or can i just browse and upload from my computer? thanks folks!!!
I'm Substance Live subscriber (account was active when Painter 2 was announced and has been active since) - do I get Substance Painter 2 for free? EDIT: Sorry, just checked under my licences, and it there =D <3